Fact: Ladders and Win/Loss ratios do constribute to bad behavior.
Fact: Ladders put off players because they feel as though they'll be able to attain a certain standard in the game.
These two points are important, and I agree with them. Having a Ladder in Demigod that is based off individual records is plain stupid. The reason is because more so than any other game, Demigod is based on the people on your team. A ladder system has no purpose in this game. Even a stat tracking system, although useful, is still useless because it won't be balanced among the differing heroes. For example, a Torch Bearer should not be Deathblowing as many heroes as Unclean Beast. A ladder system as it stands is an obsolete way to measure a person's accomplishments with Demigod. Rather, it would be much more intresting if you could "link" stats to a team. Furthermore, you could extend this idea and allow players to register premade teams. When these teams play, their stats as a whole are kept. For me, this would be an awesome addition to this game as I am sure I will have around 5 friends that will play this game. You can make teams for each map/hero limit. I think tracking stats through a team like kills/deaths/gold/time played/games won/games lost/ect. would be much more accurate of people's skill levels and promote the team based play needed for Demigod. If you start basing ladder rank on kills, I think it just takes away from what the game is supposed to accomplish.