Textures are automatically resized with it as they are attached to the mesh, and do not have a set size of their own. If you enlarge the mesh by a substantial amount or if the textures are of a low quality they may become ugly though as they basically just get stretched without a change in their resolution.
ok cool.
yeah i noticed that you can just keep adding textures before resizing, but once i fill up the list with say 40, if i don't close the program before i do another list, i get that error. i am not a programer, so i have no idea what that is
edit: i modified every ship mesh, no starbases, planets, or effects, and i get a minidump at the start of every game. it won't even load the map. I have LogOutput TRUE ShowErrors TRUE set and it doesn't throw an error or put anything in the log file