Why, oh why, then, did MDY sue Blizzard for anticompetitive practices? That IS how the lausuit started. They were laughed out of court, but they did sue for it.
You create a product that works with someone else's product. They block your product from working. It's the very definition of an anti-competitive practice. You don't have to be competing to suffer from anti-competitive reactions. That they were laughed out of court shows a bias against MDY. Blizzard is in violation of the law by actively preventing other companies products from functioning. Instead of punishing Blizzard for violating the law, MDY is punished for copyright infringement that isn't copyright infringement, and isn't perpetrated by them to start with.
Someone running an alternate server for WoW would undeniably be infringing the copyright - running the server takes programming not found on the game disc. Not even you would think that buying a game disc gives you rights to the server programming. A competitor would be someone running an independant MMORPG, such as Sony is with Final Fantasy XI.
Yes and no. If someone copies the server code to run it, yes. If someone designs it from scratch based on the inputs and outputs required by the client, and doesn't need to copy their code, no. Blocking the creation of third party servers designed without their own source code is also anti-competitive. Creating a product, selling it, and then actively preventing the creation of competing services to go with that product, would get anyone but a software company taken apart by the government for doing so. Yeah, MMORPG's violate anti-trust laws. Chew on that one eh? If they had patents, as games should, there wouldn't be a problem there, but what can you do...
This is true only if you are making a product that fills the same need. Blizzard can make a game incompatable with all bots; they can make a game compatable with all bots - they are not allowed a middle ground where some are permitted and some not.
Now, if Blizzard was selling a bot of their own design, or had a simplistic one included in the game from the beginning, preventing Glider from working would indeed be anticompetitive. Microsoft got nailed in the Netscape fiasco because they were preventing a third party from competing with their own browser, not because they were selling operating systems intended not to work with ANY browsers. Can you recognise a distinction?
Maybe you see it differently, but I don't see how creating a competing server could possibly avoid infringing. Part of the IP covered is the results of the programming, as well as the programming itself. The appearance of the characters, the design of the world map, the various items and skills used by the characters, etc are all protected. All of this would have to be substantially altered in order to get someone within shouting distance of 'fair use'. Or are you telling me I can make my own movies about Mickey Mouse? After all, if Disney didn't make the movie, they can't hold any rights to it. Is that honestly your opinion of copyright law?
As for games getting patents, you're getting close to psychoak's level of reality-disconnect. You honesly want all software to become free after 7 years? Gee, I could have made my OWN version of Starcraft II by now - the rights to the old one expired long ago. Hell, Windows XP would become freeware in October.
Ok, so Blizzards servers are inadequate, over populated, monsters needed for quests are too rare, and a guy with a bot can single handedly doom the experience for thousands! Maybe I'm just dumb, but I still don't see how this is MDY's problem. If Blizzard doesn't have the facilities to deal with the demand, Blizzard needs to increase their facilities, not reduce demand by banning people that use their service 24/7. Way to get rid of their best customers. I know too many people that play MMO's for this shit to fly. Blizzard has a problem, Blizzard wants to make someone else fix the problem. People that leave because a bot killed all the creatures in a zone are leaving because Blizzard's service sucks. Piss and moan all you want about it being unfair, there's nothing here with even the semblance of illegality on the part of MDY, they did nothing wrong. Blizzard on the other hand is violating laws left and right and gets a pass on it.
Your logic is broken.
Your reading comprehention is broken. Absent bot-controlled characters, server space is adequate and monster rarities are at the intended level. Overpopulation is debatable, as underpopulation for a multiplayer game is as bad or worse than overpopulation. This is like blaming the library for being empty instead of blaming the guys who just drove away with truckloads of books. Oh, and by the way, those nice gentleman just set up shop a block away and are willing to SELL you the books you should have been able to read for free. That is the essense of real money traders in an MMO.
You want Blizzard to readjust their game to correct for the actions of botters, without acknowledging the fact that this readjustment would have to be on a daily basis. If you correct the game for an artificial scarcity of one commodity, you will deflate the price and send the RMT guys to cause another scarcity somewhere else - leaving a glut of the orginal commodity, which was designed to be rare. So Blizzard adjusts back, setting the cycle up to repeat in a month or two.
You call bot users Blizzard's best customers? Nonsense. The people who use this as intended are the best customers, because they are far more numerous. The bot user is not paying any more per month than the legitimate user. And if one bot user is causing a hundred legitimate users to leave, simple common sense says to axe the botter to save the hundred others.
Your being a moron doesn't make me biased against companies. Class action lawsuits work both ways. A hundred thousand people can nail Blizzard independently, in small claims court, and cost them a fucking fortune just to send someone out to show up for it. Class action suits are not customer-centric. The blade cuts both ways, costs fighting that many suites would bankrupt the company even if they won them all. They'd never be able to afford to get that far. Certain asshole groups regularly shut down businesses they don't agree with by doing just that. They sue them repeatedly on various issues until they run out of money. You can't not have heard of all the environmental group lawsuits over sheer idiocy. The joys of tax exempt extortion.
You do know Blizzard could take their customers to small claims court yes? The numbers are small after all. Blizzard wouldn't need to get a few thousand dollars out of them then, and Blizzard wouldn't have a jury trial to contend with either, just a judge. Blizzard doesn't want to take them to small claims court because Blizzard would be eaten alive in the backlash, and life as we know it would end for the major software companies. The reason they don't is because they would piss off enough people to scare the shit out of congress, and wake the fucking judges up along with them. Blizzard doesn't take advantage of their legal options because Blizzard is fucking people over and can't afford to have that much press. They go after another company because companies screwing other companies aren't news worthy, and no one will give a shit.
And exactly HOW does Blizzard initiating the suits benefit them? Either suing the users, or the users suing them, the legal costs would be similar. And unless Blizzard can recover court and legal fees in nearly all cases, they come out behind. Not getting legal fees covered in even three or four percent of the cases could wipe out the gains Blizzard might make. Perhaps they could go the same route the RCIA did and only sue users that violated EULA with multiple copies, but it's still a financial risk with almost no upside. I suppose they could go all-out on the first case in each jurisdiction, then use that one case as precedent to railroad through the rest, but it's still a hefty risk.
From post 331:
Is there any particular portion of that you disagree with Willy?
Well, the part where the customer buys the game, rather than a license to the game.
The part where the customer EVER holds legal ownership of the game copy. They own the License rights, not the copy itself.
I corrected this sentence:
"As part of the install process, consumer is forced to accept an EULA he was not
forced to peruse prior to installation."
The EULA is available to the public. Not bothering to read it is much like encouraging a home buyer not to get an independant insection before closing. Yes, it's a small onus on the buyer, but it beats the hell out of trusting the seller.
The part where you claim all other circuit courts have rejected the legality of EULAs entirely, yet failed to give proof. I'd like at least one case from each circuit, each having either not been appealed of upheld by the Supreme Court. And they must rule EULAs as a funtional contract illegal, not one particular part of them.
The part where Glider is legal. If an object has no legal use, it must be considered illegal itself. DMCA specifically includes language to that effect regarding decryption software, as do drug paraphenilia laws everywhere.
The part where you can't seem to understand what constitutes "competition".
The part where you don't seem to understand Constitutional checks and balances. Judicial review of law trumps the law as written. If Congress disagrees with how judges are interpreting the law, they can change the law to clarify what is intended. Since no one has submitted a bill to ammend the copyright law to say "Consumers clueless, so we can't expect them to read. All EULAs are illegal", we have to conclude that either A) Congress doesn't consider this the problem you do; or

game companies have bought off a significant portion of Congress. Which of those options seems more likely to you?
The part where you fucked up "All your base are belong to us." If you're going to try humor as an argument, do it competently.