@ bandw21. What? 4 Tactical slots, 5 Tactical slots? What difference does this make? I'm totally confused as to what you are trying to say here, please elaborate further.
2. No. Things like that are restricted to map files and options only. It
is the map you played that did this, not my mod.
3. The errors:
yes, they are both known to me, and I'll fix the Industrial Planet one in 1.4. It shouldn't affect gameplay though, and the GasGiant thing, I can't comprehend, it doesn't make any sense. Saying that however, in Sins 1.04 we have the option to find bugs and errors, which should be handy.
I know exactly the cause of the Industrial problem, and the Gas Giant one is something to do with research, but seeing as it has been in since 1.1, and no-one has even mentioned a bug remotely related to Gas Giants, I think we can safely say it doesn't effect the gameplay.
@ Carbon016 & CommanderAdamaExcellent to hear, the more of this I see, the more I think it must be something their end(the people with problems), rather than S+. Thank you for letting me know.
@ CybdevilDoes this work with Sins Plus? I have a lot of new strings in my .str file, so if this is straight from the 1.04 reference data, it isn't much use. If you meant it was for S+, then thanks, I'll post the link when you respond

Thanks for all the feedback.