Its the shield mitigation you're after for the Asuran starbase, it starts at about 50 but once attacked for a few seconds it shoots to like 109%. I kind of used that error to my advantage when getting my ass kicked.
Thanks, that should be an easy fix then.
Hello
I really have to say, i love your mod:)
It's realistic and depends on the real Stargate, so it's really a lot of fun to play it.
But I also have to recomment something.
I've played the mod first as human, then as Asuran. You've done a greate work, no question. But, I the fights are a problem. When I came to a fight with an Atlantis Battleship, and there are only a few (I would say less then 10) ships of the human the race, I expect that the fight would take a long time, because the Atlantis ship has about 15k shild points, and those human ships were I think Prometheus ships, but I can't remember seriosly.
But, the fight took about 5 seconds? In the normal Sins, the fight would take much longer. I don't really know how to explain it, but I'm playing Sins now for a year, and the fights in your mod, are feeling a little bit strange...
I have to say it ones more, I love your mod, and I keep playing it
Ship fights in the Stargate series were generally quite quick, and we're trying to replicate that in game, so fights are going to end much faster than in standard Sins. There's also a much bigger difference between the strongest and weakest ships compared to regular sins, so the caps(especially Asuran) really rip through the smaller ships. That's made up for by the fact that frigates/cruisers are much more cost efficient, but they still take heavy casualties.