Meh... Loading and loading wont help. I've been letting them AI kill themselves for a while, so far I've found one crash producer.
If you want to try fixing it yourselves, add BuffDecloakMineForMovement to the entity manifest. I'm still testing though, so I can't guarantee that being the only crash, just the first I ran into.
The good news is I have write access, so I'm fixing their sync version as I find them and they should be able to put out an update soon for the less brave. 
Edit: Well, that's three AI games at 8x speed with all sides involved, and no more crashes.