I have returned with more questions, once again presented in a convenient list format. Only this time, to avoid potentially trifling amounts of confusion, I will use letters:
A. With the decrease in the feasibility of micro comes a decrease in the effectiveness of some abilities, and the support frigates and capital ships that rely on them. How are you tweaking abilities in Last Stand? More passive abilities? Less AoE abilities, or ones with longer range?
B. As the Advent, I am always outresourced in the early game, and I make up for that difference by careful guardian/drone host/illuminator micro until I tip the money scales by sheer abundance of planets (most of them the enemy's, if I do the clicking right). But as I lose my micro advantage over the TEC players (whose ship strategy lies mostly in building the right combination of ships, meaning lots of repair bots and cruisers, rather than getting to place those guardians in fun, divisive, inhibitive bubbles), I find that the game becomes increasingly centered around the struggle for resources to churn out more light frigates, which the TEC wins hands down. What does the economy look like in Last Stand? Should I be worried about my favorite psychic bitches becoming extinct at the hands of the space age robber barons? (Though I can still see the potentially extreme effectiveness of guardians in disrupting the very delicate strafing patterns of light frigates ^^)
C. Both Titans and Citadels are supposed to be really, really big and expensive, and we've seen lots of other late-game technologies (such as the Xin impaler drone, which I seem to remember is considered a late-game-type frigate). Naturally, It will take lots of time to build up the resources for appropriate research, more time to execute said research, and even more time to earn the money to spend a veritable fuckton of time constructing these mind-boggling wonders. Does this rake the original Sins races together in a category of "rushing/early game offensive" races? What does the early game look like for Last Stand races? How often on mid-sized maps will a Last Stand race crank out a titan?
D. From watching dynamic combat videos, it becomes clear that dogfighting frigates do not attack at the precise moment when their weapons recharge, since they need to readjust their courses first. This would make for slower combat, and since combat is the basis for all expansion, how will this affect the duration of games?
E. WHEN DO WE GET TO SEE REMNANT AND HEGEMONY SHIPS
F. Not really a question, but I totally fucking love squid faces. Davy Jones ftw!!!!!!11!1!
g. ...I've remembered and forgotten this question about four times, and I'm pretty much over expending the mental effort go exhaust myself with the cycle once again. But I DID have another question, even if I made the "g" lower case'd to indicate its relative unimportance. Chances are, I'll totally remember it about thirty seconds after I post >.<
As always, perpetual support and many boners over this mod's juiciness, accompanied with the general frustration that I can't experience this until 2010 that kills some of the boners. I was serious about seeing those other ships.
Cheers!
-Me