Yeah, but currently there is no way to actually make the lack of AM cause any detrimental effects on, say, jumping. Plus, using AM as a "fuel" also makes it necessary for the player to micromanage their fleet. For example, you have to make sure each and every ship uses their special abilities only when you want, otherwise they might end up depleting their AM reserves and get stuck for a while when you need them elsewhere.
On the other hand, if you make the AM regen very quickly in friendly cultures, you make it possible to spam special abilities which do not have a long cooldown.
What I plan to implement instead is a way for each new faction to have certain advantages and disadvantages without requiring micro from the player. For example, the Xin are very slow to deploy by default, their ships are slower in normal space, slower in phase space. But, they can construct very cheap wormhole relays which enable them to link up their owned territories in a network which allows their ships to simply zip around like there's no tomorrow.
The Remnant will not have such technology, but their numerical superiority and higher overall speeds will mean they will be far more flexible when it comes to deployment to start with. And so on.