The Deliverance Engine is an extremely powerful tool for Culture. You can flip worlds like pancakes with that thing! Unlike the Vasari superweapon (which is only situationally moderately powerful), the Advent and TEC Super Weapons are really quite powerful.
Also, use cap ships to repel culture and advance your own. Culture is like a match of "Tug of War", you need to put some fat kids on your end.
Oh, anyway, the reason I am posting is: Someone earlier in the thread, DreamMaster - reply #24, mentioned that the Advent need a big crunch of Credits and Resources at the beginning of the game, and didn't have it.
There, you are slightly wrong, my friend! The Progenitor Mothership's colonize ability, is simply fantastic!!! It gives you a 20%, 40%, or 60% DISCOUNT on Planetary Upgrades when used. The trick is, when you colonize a planet, you need to wait 15-20 seconds or so, until you see the discount amount pop up on it's infocard - BEFORE - you start upgrading. Once you see the discount on the info card (as I said, it's delayed a little), you will see the prices drop. When fully upgraded, the starting upgrades are only 170 credits, the maximum ones are about 330. The resources amounts go down in proportion too... Basically, once that discount kicks in, if you have enough resources stocked, you can queue all of the upgrades at low prices (you have something like 300 seconds to do it in, I think?). It takes
so much of the pain away...
I have the feeling that this is probably overlooked by most, as the colonization abilities of the other races Cap Ships have nothing on this... especially the Vasari Cap Ship Colonize ability... gah, most useless thing ever... a measley 20% speed increase (non upgradeable) on structure building

. Oooh, one second in five is shaved, Im sooooo impressed [/SARCASM].